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About lonewulf47

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  1. Hello ??? Please comply with forum rules, espcially items 2) and 3)! Well, the "Waiting for Server" is not even a warning or error message, it is just a system message during startup amd to be more precise - it is a message on the Client. This thead however is about Server Errors of any kind. So, please open a own thread for your problem and supply as much background information as possible. Refer also to the Forum Rules for this.
  2. Hello ??? Please comply with forum rules! This thread is about Server Error. Your entry is about a Client message "waiting for Server". This is completely different and points to a connection problen of the Client. It if was fine on Saturday then you have changed something in the meantime.
  3. Ok, disregard the part about changing the storing path for Flightplans in the "ServerSettings.txt" files. This path is alyway read from FSUIPC and and thus not alterable. I wasn't aware of that anymore. In a newer build this path is not accessible anymore either. The point is that something with your installation seems to be wrong as FSX:SE is obvioulsy using the FSX Default Data path although in the registry the FSX:SE Data path is available. ATM I don't see any possibility to change this. Did you in the past change the FSX:SE installation in any way?
  4. Die you check in BOTH directories and did you check the timestamp(s) of the "EFB_current_gps.pln" ? Could you please attach the SupportFiles?
  5. That's ok then. Those are the most recent builds. I assume that you have standar installation paths. Then go to C:\Users\<Username>\Documents\AivlaSoft\EFB2\Server\Settings and look for the file "serverSettings.txt" - Make a backup copy of that file then open the original file with a text editor - Look for the section [SimulatorFsxSe] - Within that section look for the line - FlightplanFolder = C:\Users\User\Documents\ Flight Simulator X - Steam Edition Files - Here you should replace this entry with Flight Simulator X Files - Do not change anything else nor add any lines and save the file. - This should replace the Flight Plan path.
  6. Ok, but first we need to sort out a few things about your installation. Please repot the build # of both Server and Client.
  7. To me it seems that for whatever reason I don't know - FSX:SE is accessing and using the FSX default Documents path. I muyt admit that I'm not familiar with the what's and whereabouts of FSX Steam Edition. When and why it is using the default FSX path is completely unknown to me. As a first remedy you can try to change the Flight Plan path manually. Do you have enough knowledge to manually edit a textfile?
  8. Please let's take one after the other. We need to know which folder your FSX:SE is accessing for a *.pln type Flightplan. According to specs FSX:SE reads Flightplans from <Documents> "Flight Simulator X - Steam Edition Files". If EFB detects (correctly) an FSX:SE installation then this would be the correct path for any *.pln type Flightplan. Unfortunately not every FSX.SE installation uses this path as default, the reason for it is unknown to me. Now the first thing you need to look at is where the transfer-file for the GPS is located. The name would be: "EFB_current_gps.pln". Please check in which of the two documtens paths you see this file. Make sure that you use an A/C which has this automatic transfer enabled.
  9. This documents path to the "Flight Simulator X - Steam Edition Files"is in fact (AFAIK) the correct default location for Flight Plans in FSX:SE. Did you change this folder earlier or did you have a double installation with "normal" FSX before?
  10. I see that you have your documents path set to a Cloud Drive (oneDrive). Can you confirm that also the EFB documents ase using this cloud path? EFB is not designed to work on any cloud, only within the computer's own (physical) drives. Virtual drives are not supported.
  11. There are two things contradiction each other: "simulator in yellow" and FSUIPC working fine". If "Simulator" is depicted in YELLOW it simply means that the Simulator has NO CONNECTION to the Server. Have you checked the proper version uf FSUIPC is in use?
  12. Jason, As those warnings were issued when building the Database, they were logged in the DBBuilderLogfile.txt. It might also be interesting to know that a WARNING does not prevent the database from being built normally, contradictory to an ERROR, where the database building process will be deleted. So after a WARNING you still have a functioning database, although the ground layout of the aiport triggering the WARNING may or may not be properly depicted. After an ERROR you won't have a database at all.
  13. Jason, if you look at the warnings, the are all about the airport "PKSIM-Barranquilla". This airport is not properly installed. It seems that is is installed using the P3DV4 package system, nevertheless is is still present in the scenery.cfg. You need to clear this issue to prevent furrther warnings. I recommend to clompletely uninstall this airport, make sure it is not listend in the scenery.cfg file anymore and re-install the airport from scratch.
  14. Hi Peter, EFB v2 can only depict what the developers are willing to supply! Or in other words, a Ground Layout is not necessarily correct according to real life charts if the developers chose to use different - maybe outdated - data. This is true not only for the gate positions and size but also for taxiway layout and other things on the ground map. While this may sometimes look like a disadvantage, it has the advantage that EFB2 is always drawing what is present in the SIMULATOR, but not in real life. EFB v2 is always using the BGL on top of the list to draw the ground layout. Unfortunately there are a few rare developers who do not even supply a correct layout in their AFCAD file or - as a worst case - do not supply an AFCAD BGL at all with their scenery. In this case EFB v2 will simply draw whatever it can find for a pecific airport, mostly the default AFCAD then. So as a conclusion, the ground layout is dependent on the accuracy of the developer's BGL.
  15. Hi Peter, It is very simple to find out which BGL is used to draw the ground map. Just press the Info (i) button on the top and look for the entries under add-on/file(s). See screenshot. The topmost 1) is used for ground layout. if this is not your add-on, the the priority (layer) in your scenery.cfg is wrong.
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