RayProudfoot Posted June 29, 2022 Share Posted June 29, 2022 All VORs have different ranges but currently it’s not possible to see them. Would it be possible to display this when right-clicking a VOR? Maybe NDBs could be added if they have that capability. I’m referring to P3D v5. Quote Link to comment Share on other sites More sharing options...
aivlasoft Posted June 30, 2022 Share Posted June 30, 2022 I have to check this. Quote Link to comment Share on other sites More sharing options...
RayProudfoot Posted June 30, 2022 Author Share Posted June 30, 2022 2 minutes ago, aivlasoft said: I have to check this. Thanks Urs. I have seen a VOR range in the distant past but cannot remember where. Quote Link to comment Share on other sites More sharing options...
aivlasoft Posted June 30, 2022 Share Posted June 30, 2022 IIRC there is a value for the range of a VOR stored in the BGL file. But the question is how accurate this value is. Quote Link to comment Share on other sites More sharing options...
RayProudfoot Posted June 30, 2022 Author Share Posted June 30, 2022 If you have an aircraft that has a NAV1/2 DME switch the Morse Code for that VOR will start sounding when the range becomes active. The PMDG737 is one such aircraft. On a recent flight the distance showed just under 80nm when the sound commenced. I know ILS frequencies have a much shorter range. Perhaps <20nm. Quote Link to comment Share on other sites More sharing options...
aivlasoft Posted June 30, 2022 Share Posted June 30, 2022 There are different values for the range stored in the BGL-files, depending on the navaid type: VOR High = 195 NM VOR Low = 60 NM VOR Terminal = 38 NM ILS = 27 NM These are the values for the range distances stored in the files. But the question is how it is implemented in the simulator itself. Are these ranges varying depending on the surrounding topography like in real life, or are all VORs tuneable within these ranges, regardless of other restrictions? However, the current EFB database structure does not make use of this information. It would require a change in the database structure to allow this data to be used, but such a change is currently not planned. Quote Link to comment Share on other sites More sharing options...
RayProudfoot Posted June 30, 2022 Author Share Posted June 30, 2022 Thanks for investigating Urs. I accept it’s not practical to implement this for v2. Maybe something to consider should you decide a v3 was worthwhile. Quote Link to comment Share on other sites More sharing options...
aivlasoft Posted June 30, 2022 Share Posted June 30, 2022 38 minutes ago, RayProudfoot said: should you decide a v3 was worthwhile Indeed, a question which is not easy to answer. Quote Link to comment Share on other sites More sharing options...
RayProudfoot Posted June 30, 2022 Author Share Posted June 30, 2022 19 minutes ago, aivlasoft said: Indeed, a question which is not easy to answer. It’s hard to know what could be improved. 😁 Do you have a few examples of the four types listed and I’ll check the distance they become ‘active’ in P3D. Quote Link to comment Share on other sites More sharing options...
aivlasoft Posted July 1, 2022 Share Posted July 1, 2022 Sorry, I have deleted the list after the tests because I thought that it is not necessary to keep it. Quote Link to comment Share on other sites More sharing options...
RayProudfoot Posted July 1, 2022 Author Share Posted July 1, 2022 Don’t worry Urs. It was desirable rather than essential. 👍 Quote Link to comment Share on other sites More sharing options...
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